![]() However, the edge of the Great Steppe is a troublesome place for a Hellenic culture to settle Baktria finds it difficult to curry favour with the aggressive nomad tribes. Well-situated for trade, they enjoy enhanced commercial and industrial income, and with their popular Hellenic outlook, they find it easier to spread cultural influence with others. As a result, the Baktrian soldiery faces Hellenic armies with great confidence and courage. Immense wealth, and tough warriors, could take their armies all the way to the shores of the Mediterranean…Īs veterans of the Successor Wars, Hellenic states hold few surprises in battle for the warriors of Baktria. Under their new kings, the Baktrians could be a vigorous military power, benefiting hugely from any breakdown in Seleucid authority and inattention from Parthia. During the rule of Diodotus, and sometime between the Second and Third Syrian Wars of the 3rd century BCE, it became an entirely independent Hellenistic kingdom. With the Seleucid Empire locked in a series of wars against the other Successor states, Baktria was a satrapy with a degree of independence. As such, Baktria’s armed forces brought a rich and varied blend of warriors to the field, with hoplites, peltasts, fierce swordsmen and – unusually for a Hellenic nation – horse archers The region was heavily colonised by Greek settlers, more so than any other part of the east, and was largely Hellenised as a result, with Greek culture and influence paramount in all things. In the confusion of wars that followed Alexander’s death, Seleucus I Nicator established his control over the eastern parts of Alexander’s empire, including Baktria. Roxana, Alexander’s wife and the mother of his nominal heir who was born after his death, was a Baktrian princess. If no one else has declared war on you, expand south, then east. in rome 2 you can not change the capital, so you have to take this into account while. ![]() in rome 2 distance to capital plays a small part (provinces further away have slightly higher rates off corruption). Theres a button there to highlight party control. In strategic overview check rhe bottom right hand corner of the screen. Do not rely on initial egyptian infantry, you will lose all your battles with it, I suggest slingers instead. Originally posted by majorgeneralflippo: he is talking about rome 1, where the overview showed a modifier for distance to the capital. How do I check which provinces are controlled by which parties Showing 1 - 5 of 5 comments. The land was a home to Greek colonists, Persians and many more peoples, and was a part of Alexander’s vast empire. Try to establish as much trade as you can for a steady income (this applies to all playable factions). It was wealthy thanks to those trade routes and the rich agricultural lands of its fertile valleys and plains. It lay in what is modern-day Afghanistan, and Kandahar itself was founded by Alexander the Great.Īs a protectorate of the Seleucid Empire, Baktria was famed as a province of a thousand cities. Say for example if your Rome and take over the Aegyptus province you cant trade from the sea port. If your region has at least 2 ports in the same water segment, that should be one of the very few naval recruiter towns.Baktria was a gateway to trade between east and west, to India, and to the far-off lands of China. Id say for enconomic victory would be egypt, They have the ability to trade with medeterrainian factions and also to the red sea factions via their home port, they are the only faction that can trade in both seas. ![]() It should give you flexibility to max out your province capital. Pro tip, If your region has 3 settlements, I'd suggest having one food and one public order in 2 of the minor settlements. If Rome is still your big army creating settlement but it takes 6 turns for the army to get to the front line, then that's a problem. Later on when that is less of an issue in the province I swap to something that is more useful (either in the religious chain or another one).Įssentially by late game you want to ignore your central provinces and let them tick by without any input or permanent force. I could also change some of the buildings to others in the chain (for instance when I play as a hellenic faction and I'm initially low on food, I always choose religious building that has no food upkeep. In the mid game when perhaps those provinces aren't at risk of attack, I start to replace recruitment buildings with other buildings. I'm sure people may disagree and plan out a definitive build order - more power to them for doing that. If the settlement is hungry public order decreases. The exact build doesn't particularly matter, so long as food and public order are typically positive. It does depend on what difficulty you play, and any family member or agent bonuses too. ![]()
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